Devil Hunter Contract Tier List
This is an editorial progression tier list, not an official in-game ranking.
The goal is simple: rank contracts by how practical they look for most players right now, using the facts already available in this wiki:
- obtainment difficulty,
- build flexibility,
- how cleanly the contract fits into account progression,
- and whether the contract is a niche pickup or a long-term centerpiece.
That makes this page more useful than a pure "best damage" list, because Devil Hunter contracts are defined by more than raw output. It also means this page is a recommendation layer built on top of the wiki, not a confirmed in-game power chart.

How This Tier List Was Built
| Criterion | What we look for |
|---|---|
| Access | How early a player can reasonably obtain the contract |
| Reliability | Whether the obtainment path is consistent or risky |
| Build value | How much the contract changes playstyle or account power |
| Versatility | Whether it stays useful beyond a single niche |
| Clarity | Whether the current wiki data is strong enough to support a recommendation |
When the sources only support a narrow claim, the contract stays lower on the list.
S Tier
These are the contracts this ranking puts at the top for most players.
| Contract | Why it belongs here |
|---|---|
| Curse Contract | Ranked here as the clearest long-project contract in current wiki data. It has the heaviest quest investment and one of the most defined late-game identities in the current pages. |
| Fox Contract | Ranked highly because it gives a clean midgame target with a clear mark-stacking loop and a practical place in normal progression. |
| Future Contract | Ranked highly for players who want a counter-based contract with a clearly documented skill gate and timing-focused playstyle. |
Why these three sit above the rest
- Curse is presented here as the clearest long-form project.
- Fox is the cleanest midgame target in current wiki coverage.
- Future is the strongest fit in this ranking for players who want reactive, skill-based combat.
If you only want one contract to actively chase, one of these three is the safest bet.
A Tier
These are strong contracts in this ranking, but they look more situational or more awkward to obtain.
| Contract | Why it belongs here |
|---|---|
| Ghost Contract | Strong utility and a recognizable contract identity, but it is better as a flexible option than as the single best target. |
| Bat Contract | Powerful effect profile, but the obtainment flow is less convenient for solo or low-coordination players. |
| Zombie Contract | Solid raid-linked reward and a good upgrade target, but it is more of a progression prize than a centerpiece contract. |
These contracts make the most sense when their obtainment route lines up with what you are already doing.
B Tier
These contracts are still useful, but this ranking treats them as more niche, more conditional, or less convincing as universal targets.
| Contract | Why it sits lower |
|---|---|
| Frog Contract | Good early option and easy to understand, but it is more of a starter tool than a long-term build anchor. |
| Fish Contract | Straightforward path, but the current wiki coverage is thinner than the higher tiers. |
| Leech Contract | Interesting summon and encounter path, but it is not the cleanest general-purpose recommendation. |
| Mold Contract | Useful for specific setups, but not the first contract most players should target. |
| Stone Contract | Functional control option, yet not as broadly valuable as the S and A tier picks above. |
| Sea Cucumber Contract | Solid route-based contract, but more situational than top-tier picks. |
| Tomato Contract | Has a clear identity, but it is not a universal progression priority. |
| Octopus Contract | Interesting quest-chain option, but less broadly important than the stronger tiers. |
| Shark Contract | Strong thematic identity and a complex obtainment path, but the sacrifice-heavy route makes it a specialized choice. |
| Snake Contract | Powerful by reputation, but the Yakuza-locked route means it is not a general recommendation for every player. |
| Mantis Contract | Strong fantasy and a high-skill feel, but not enough current coverage to justify a top placement. |
Best Contract Route For Most Players
If you want the cleanest order for progression, use this:
- Start with an easier route like Frog Contract or another low-friction option.
- Move into Fox Contract as your first major power target.
- Choose Future Contract if you prefer counters and timing.
- Save Curse Contract for the point where your account can absorb the grind.
That sequence works because it reduces wasted effort. You are not forcing endgame contracts before your account is ready.
What This Tier List Is Not
- It is not an official developer ranking.
- It is not a pure damage spreadsheet.
- It is not meant to override the contract progression guide.
It is a practical SEO page that answers the question players actually ask: which contract should I care about first?
FAQ
Is Fox better than Curse?
In this ranking, no. Fox is treated as the better midgame target, while Curse is treated as the stronger long-term project.
Is Future hard to use?
Yes, compared with simpler contracts. That is exactly why this page ranks it highly for players who like timing-based gameplay, but not necessarily for every beginner.
Should I still read the progression guide?
Yes. The tier list tells you what is strong. The progression guide tells you what to chase first.